![]() In the interest of dynamism, though, you'll want some random way to decide. You could play the entire game pretending to roll a die and check it against a non-existent chart, and surely such games have been played. You don't even need to know the rules All you need is some way to (ostensibly) randomly determine the results of actions. They aren't cleared for that information. They shouldn't know the rules you have their character sheet. But just read through a few of the (better) logs on PLN, and you should get an idea of the way the game is meant to be played, and the general atmosphere. ![]() ![]() ![]() Just about all of the material in the book can be considered supplemental- I do recommend it, mind. The neat thing about Paranoia is you don't really need the book to GM, and certainly not to play. ![]()
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